Tag Archives: twine

The Act in Interactive

Yesterday this year’s Interactive Fiction Competition (IFComp) drew to a close. Seventy games were entered. My entry (“The Only Possible Prom Dress”) finished at #8. Privately I had been betting on #10, so I have nothing to complain about. Anybody … Continue reading

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Hidden Assumptions

Last month I decided it’s time to finish an interactive story (a text adventure game) that I started more than ten years ago. I’ve stopped working on it several times, the main reason being that it’s just too darn large. … Continue reading

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Desktop Publishing Does a Reboot

Long-time readers of this space (both of you) will be aware of my ongoing fascination with interactive fiction. This is partly because hobbyist-level computer programming is fun, partly because designing an interactive fictional world is fun, and partly because, back … Continue reading

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Never the Twine Shall Mete

This post is about 2D vs. 3D world modeling, but I’ll start with a preamble for those who arrived after the newsreel. Preamble. I’m a writer. I do text; I don’t do graphics. If I feel like creating an interactive … Continue reading

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Mayhap the Twine Shall Meet

This morning I tested a few features of the Frotz text adventure delivery system for iPad. I was curious whether an author can make unreleased beta versions of new games available to Frotz users for testing. Answer: Yes. I was … Continue reading

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