Tag Archives: Interactive Fiction

Way Too Twisty

Q: What do a remote-controlled spider, an Ikea stepladder, a cigar-store wooden Indian, a hyperactive mummy, and a big bag of Purina Pterodactyl Chow have in common? A: They’re all featured in my next text adventure game, “The Only Possible … Continue reading

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Shall We Tense?

I’m thinking about recasting the IF story I’m working on, switching from second person, present tense to third person, past tense. I wish I was sure what would be best. The story is less than half written, but even so, it’s a … Continue reading

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Can Interactive Fiction Be Literature?

I don’t often think about literature as such; I only think about whether I like a given book. But there is such a thing as literary fiction, and it’s not the same thing as commercial fiction. Some literature is commercially … Continue reading

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Twisty

I wish I was a real programmer. There’s a project I’d like to tackle, but it would take me years and drive me bonkers. I can handle basic programming concepts well enough to write interactive fiction, but my games use … Continue reading

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Turning Readers into Players

We’d all like to see a lot more people playing and enjoying interactive fiction. The question is, how do we move in that direction? Okay, maybe “all” is an overstatement. I’m sure there are a few people who enjoy being … Continue reading

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A Little Knowledge

This is about the perils of migrating from one programming language to another. Probably all programmers who are more experienced than I at using multiple languages (which would be most programmers, I’m sure) have run into this type of problem, … Continue reading

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Ka-Boom!

Writing a nonlinear interactive story is a lot of work. Making it realistic is even more work. I’ve started working on a story (using Inform 6) whose plot splits neatly into two parts. The first part is basically puzzle-free — … Continue reading

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I Scare Myself

A few weeks ago I had lost all interest in interactive fiction. Figured I was past all that. Had moved on. Stupid, frustrating field of endeavor that nobody cares about. Feh. Shows you how little I know about myself. Today I’m … Continue reading

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Games People Play

I’ve been looking at Undum. It’s a very attractive authoring system in some ways. The visual display is far superior to the display in any of the current interactive fiction interpreters, and it runs quickly because the whole story is … Continue reading

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Why Nobody Cares

Millions of people love to read. Millions of people love playing computer games. So why don’t millions of people love playing games that require a little reading? Lately there has been a flurry of discussion about why the audience for … Continue reading

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