Category Archives: writing

Ghost Stories

No, I’m not going to tell you how to write a story with ghosts in it. What interests me are the ghostly ideas that drift, unexamined or even unnoticed, across the pages of even the most realistic fiction. I don’t … Continue reading

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Artificial, yes. Intelligence, no.

This morning I had an interesting 90-minute Zoom discussion about the use of artificial intelligence (AI) in producing works of art. I expect it to be uploaded soon to the Synth & Software website. Music has always been a collaborative … Continue reading

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Shooting Fish in a Barrel

I’ve been looking around for a writing buddy — someone who is on the same wavelength as me, preferably a novelist who has published at least one book. The idea being, we check in with one another a couple of … Continue reading

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How’s This for Openers?

Mark Twain once said, “Stopping smoking is the easiest thing in the world. I’ve done it hundreds of times.” In a slight twist, I’ve stopped writing fiction forever, not hundreds of times, certainly, but probably at least a dozen. Sooner … Continue reading

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NaDriWriMo

Yes, we’re gearing up yet again for one of the most pathetic hoaxes of the 21st century, National Novel-Writing Month (NaNoWriMo for short). I don’t know who started this execrable nonsense, and I don’t want to know. It has certainly … Continue reading

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Get It Right, and Get It Written

I’ve written two novels that are historical mysteries. One of them is unpublished, and I’ll probably never get around to revising it, because it has problems. The other, While Caesar Sang of Hercules, I think worked pretty well. You can … Continue reading

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Testing, 1, 2, 3…

This week I’ve had three intrepid beta-testers thrashing their way through my latest text adventure game, The Only Possible Prom Dress. The way this works is, I send them a version of the game and they start a playing session … Continue reading

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Hidden Assumptions

Last month I decided it’s time to finish an interactive story (a text adventure game) that I started more than ten years ago. I’ve stopped working on it several times, the main reason being that it’s just too darn large. … Continue reading

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From Inform 7 to TADS 3

From time to time, an author who has been writing interactive fiction in Inform 7 gets curious about how easy or difficult it would be to switch to TADS. Eric Eve (who has used both systems) wrote a good comparison … Continue reading

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No, It’s Not Easy

Writing text adventure games is not easy. It’s a craft that combines conventional writing with both computer programming and game design. It’s kind of a niche art form, but people are still actively engaged in it. I’m one of them. … Continue reading

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