Category Archives: Interactive Fiction

Way Too Twisty

Q: What do a remote-controlled spider, an Ikea stepladder, a cigar-store wooden Indian, a hyperactive mummy, and a big bag of Purina Pterodactyl Chow have in common? A: They’re all featured in my next text adventure game, “The Only Possible … Continue reading

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The Sorcerer’s Apprentice

Six years ago I wrote an unauthorized book-length manual called The Inform 7 Handbook. There were (and still are) some things I liked about Inform 7, an authoring system for text adventures, but I didn’t feel its built-in suite of … Continue reading

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Extensions & Contractions

This week I’ve been working on updating my Inform 7 Handbook. It’s rather discouraging process. Central to my discouragement is the chaotic state of the Inform extensions arsenal. In chapter 3 of my Handbook (which is a full-length book that … Continue reading

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Scatter

Having cut my teeth on Adventure back in the early days of desktop computing, I’m comfortable with and partial to parser-based interactive fiction. Apparently the new version of Twine has some very nice point-and-click hypertext features, but that whole way … Continue reading

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Virtual Snapshots

Time for a tiny bit of boasting. In the course of working on my upcoming much-too-large text adventure game (“The Only Possible Prom Dress,” look for it before the end of the year, I hope), I decided the player character … Continue reading

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More Fun with Software

I happen to be involved in two software-heavy pursuits — electronic music and writing interactive fiction. The differences between the two fields may be of interest to nobody but me, but this is my blog, so here goes. The software … Continue reading

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Too Many Puzzles

Once in a while I get bored with life in general, and with composing electronic music in particular. At times like this, my mind drifts off in the direction of interactive fiction. I start to wonder, would I enjoy writing … Continue reading

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