Category Archives: Interactive Fiction

Testing, 1, 2, 3…

This week I’ve had three intrepid beta-testers thrashing their way through my latest text adventure game, The Only Possible Prom Dress. The way this works is, I send them a version of the game and they start a playing session … Continue reading

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Hidden Assumptions

Last month I decided it’s time to finish an interactive story (a text adventure game) that I started more than ten years ago. I’ve stopped working on it several times, the main reason being that it’s just too darn large. … Continue reading

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From Inform 7 to TADS 3

From time to time, an author who has been writing interactive fiction in Inform 7 gets curious about how easy or difficult it would be to switch to TADS. Eric Eve (who has used both systems) wrote a good comparison … Continue reading

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No, It’s Not Easy

Writing text adventure games is not easy. It’s a craft that combines conventional writing with both computer programming and game design. It’s kind of a niche art form, but people are still actively engaged in it. I’m one of them. … Continue reading

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Any Port Is a Storm

The long-awaited open-source version of Inform 7 has now been released. (Yay, I guess.) For those who don’t know what this means, Inform is a specialized programming language designed for writing text adventure games, a medium that is often dignified … Continue reading

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Informal

From time to time, moved by an impulse that’s nearly as obscure as dark matter, I find myself writing a text adventure game. Over the years I’ve written and released half a dozen of them, the first in 1999 and … Continue reading

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Badly Informed

Rather to my surprise, I was awarded a bit of non-trivial prize money for placing well in this year’s IF Comp. This is the Interactive Fiction Competition; it’s for text-based games of one sort and another. There were a hundred … Continue reading

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Desktop Publishing Does a Reboot

Long-time readers of this space (both of you) will be aware of my ongoing fascination with interactive fiction. This is partly because hobbyist-level computer programming is fun, partly because designing an interactive fictional world is fun, and partly because, back … Continue reading

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Never the Twine Shall Mete

This post is about 2D vs. 3D world modeling, but I’ll start with a preamble for those who arrived after the newsreel. Preamble. I’m a writer. I do text; I don’t do graphics. If I feel like creating an interactive … Continue reading

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Informed or Reformed?

Pardon me; I’m going to kvetch. This is sort of about computer programming, but it’s also about writing stories, so I’ll try to provide a few relevant bits of technical information along the way. What with being stuck at home … Continue reading

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