Category Archives: games

From Inform 7 to TADS 3

From time to time, an author who has been writing interactive fiction in Inform 7 gets curious about how easy or difficult it would be to switch to TADS. Eric Eve (who has used both systems) wrote a good comparison … Continue reading

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No, It’s Not Easy

Writing text adventure games is not easy. It’s a craft that combines conventional writing with both computer programming and game design. It’s kind of a niche art form, but people are still actively engaged in it. I’m one of them. … Continue reading

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Any Port Is a Storm

The long-awaited open-source version of Inform 7 has now been released. (Yay, I guess.) For those who don’t know what this means, Inform is a specialized programming language designed for writing text adventure games, a medium that is often dignified … Continue reading

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Balancing Act

I’m a lousy chess player, but I’m endlessly intrigued by the game as a field of far-reaching possibilities. Not just for game-play, but as a source of ideas for game design. I’ve designed a few chess variants, and I’m not … Continue reading

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Unreality Check

Current events in the real world are so disturbing that I need to check out. Not deal with it, if possible not even think about it. Because what good would it do to think about it? None. I take refuge … Continue reading

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Runs & Wild Suits

The Looney Labs Pyramid Arcade is a nice set of widgets with which to design your own games. I posted a new one here last week and asked in a couple of Facebook game groups if someone would like to … Continue reading

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Fun with Pyramids

I recently bought Pyramid Arcade, a big box from Looney Labs that contains no less than 22 board games. Some of them are silly, and some are quite challenging, but they’re all a bit peculiar. Looney players have invented more … Continue reading

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Immaterial World

The original forms of art made by our species were almost surely singing and dancing. And maybe body painting. Carving in wood and painting on cave walls would have come along later. We can easily see why the genes that … Continue reading

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Badly Informed

Rather to my surprise, I was awarded a bit of non-trivial prize money for placing well in this year’s IF Comp. This is the Interactive Fiction Competition; it’s for text-based games of one sort and another. There were a hundred … Continue reading

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Tumbling Dice

Most modern board games include a few random elements — a deck of shuffled cards, rolls of the dice, or items drawn out of a black bag. I recently bought a new game called Trajan, and when it arrived yesterday … Continue reading

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