Monthly Archives: July 2022

Parlez-vous français?

I had a couple of quarters of German during my chaotic college days, but I’ve never properly learned a foreign language. As an older adult I’ve considered a few languages, including Chinese and Hindi. Chinese is just way too difficult. … Continue reading

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Game Night!

We’re living in a sort of Golden Age of board games. When you say “board games,” many people surely think you mean Monopoly and Scrabble, or possibly checkers. But modern board games have advanced miles past those dusty classics. Today’s … Continue reading

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White Light

I won’t pretend to be comfortable with the idea of identity politics and “centering marginalized voices.” I would prefer to look at how things are now for individuals rather than agonize over past wrongs done to large groups. But I … Continue reading

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I vs. We

Classical liberalism is the belief that the individual is, or ought to be, autonomous. “Liberal” means “free.” Liberals believe that, wherever possible, the individual ought to be free to make [his/her/their] own decisions and choose [his/her/their] own actions. As an … Continue reading

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Micro What?

As I read The Rise of Victimhood Culture (good book, I recommend it), I’m thinking again about the concept of microaggressions. Is there such a thing? If so, how would we distinguish microaggressions from simple bad manners? One point that’s … Continue reading

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Freedom’s Just Another Word…

I have no idea who Dave Chappelle is. He could be a Marxist or a member of the KKK. And I don’t think it matters. A friend posted a statement on Facebook today that he copied from something called First … Continue reading

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Testing, 1, 2, 3…

This week I’ve had three intrepid beta-testers thrashing their way through my latest text adventure game, The Only Possible Prom Dress. The way this works is, I send them a version of the game and they start a playing session … Continue reading

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Hidden Assumptions

Last month I decided it’s time to finish an interactive story (a text adventure game) that I started more than ten years ago. I’ve stopped working on it several times, the main reason being that it’s just too darn large. … Continue reading

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