I’m pretty familiar with a wide range of music software, especially in Windows, but a lot of it is cross-platform, so the Mac scene is not too different. In the past two years, though, there has been a total explosion of music apps for the iPad.
I bought an iPad last fall, but honestly I haven’t done a whole lot with it. Now that I’m starting work on the revised edition of my synth programming book, I obviously need to learn what’s going on in the iPad world.
The basics of sound design are much the same, of course. Any number of apps give you ADSRs and LFOs. What’s new, and needs to be covered in the book, are the fresh ideas in user interfaces and performance control. Plus system-level concepts such as Audiobus and Core MIDI, of course.
iPad developers are forced to deal with a small screen, so they have to be clever about the UI. At the same time, the multi-touch interface opens up new ways to play (or just play with) the sounds.
The installed user base is huge. As a result, the pricing structure is very different from that for desktop/laptop software. Many of your customers won’t be that familiar with traditional methods of synthesis and music production, so you can present them with something quite simple, and they’ll like it.
Not all of these apps will be around next year. The scene is a bit Wild West at the moment; it hasn’t stabilized yet. This makes it tough for a book author, who has to try to write in a way that will still be at least marginally relevant five years down the road.
The good news is, I like playing with new toys. Alesis is shipping me an iO Dock II, so I’ll be able to send MIDI into the iPad and get 24-bit audio out in a convenient way.
Slide the food under the door.