Time for a tiny bit of boasting. In the course of working on my upcoming much-too-large text adventure game (“The Only Possible Prom Dress,” look for it before the end of the year, I hope), I decided the player character was going to need a digital camera. Implemented as a cell phone, obviously.

Using Eric Eve’s adv3Lite library for TADS 3, I managed to create a cell phone with which you can snap a photo of any object in the game, and then read a list of the photos you’ve taken. (Because reading is all you can do in a text game — there are no images.) This is kind of cool, and it’s less than obvious how to do it. Dynamically created objects and all that.

The game, if it’s ever finished, is going to be a sequel to “Not Just an Ordinary Ballerina,” my first game, which was released back in 1999. Same location, but greatly elaborated. Similar plot premise. Lots of new characters. A few of the puzzles are related to those in the first game, but most are completely new.

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