I happen to be involved in two software-heavy pursuits — electronic music and writing interactive fiction. The differences between the two fields may be of interest to nobody but me, but this is my blog, so here goes.
The software in both fields is sophisticated and feature-rich. But there’s at least a hundred times more activity in electronic music than in IF authoring. In IF, we have probably seven or eight developers, total, who are actively maintaining authoring systems. If you want to do creative work as an IF author, you’ll be using the tools uploaded by one of these kind and generous souls.
There are two main reasons for this. First, the audience for electronic music is at least ten thousand times larger than the audience for interactive fiction. Second, writing IF is much harder than laying out music in a digital audio workstation, so the number of people who even consider writing a text game is very small. The number who ever finish and release their games is even smaller.
The audience for IF is small for two reasons: First, if you want to play a computer game, you’ll probably get more excitement out of a game with video and music. Beyond that, though, playing a text game requires that you think. Few people think while listening to music … or at least, they don’t think about the music.
I’m grateful every day to the developers for producing such wonderful tools. On the IF side, Mike Roberts and Eric Eve are my heroes. On the digital audio side, there are too many heroes for me to list them all, but sound designers like Eric Persing and Howard Scarr would be high on the list, as would Ernst Nathorst-Böös, whose steady hand on the helm has turned Reason into such an amazing music program. Keep up the great work, guys!