Monthly Archives: May 2012

Re: Quest

So far, the response has been underwhelming. I post a couple of thinking-out-loud pieces about how a 21st century interface and authoring system for interactive fiction might be developed. I drop links to those posts on the IF forum. And … Continue reading

Posted in Interactive Fiction, technology, writing | 2 Comments

Look Through Telescope

Yesterday I summarized the problem: The existing delivery systems for interactive fiction (a.k.a. text adventure games) are mired in the 1980s. The early 1980s. Today I’d like to toss out a few ideas about what, ideally, ought to happen in … Continue reading

Posted in fiction, Interactive Fiction, random musings, technology, writing | 4 Comments