Jim Aikin's Oblong Blob

Random Rambling & Questionable Commentary

Posts Tagged ‘inform 6’

At Sixes and Sevens

Posted by midiguru on August 20, 2010

A few days ago I started working on a text game using Inform 7. Trying to get comfy with the language and all the lumber arrayed around it. Today I’m asking myself, would I perhaps rather write the game in Inform 6?

Inform 6 is a much simpler language, and of course we all love using the latest sophisticated tools. I’m as guilty of that tendency as anybody. The thing is, though, there isn’t a darn thing in the story I’m envisioning that couldn’t be structured perfectly well in Inform 6. So does that additional layer of complexity actually gain me anything?

Arguably not. By using Inform 7 I gain, it’s true, the possibility of using a nice Integrated Development Environment. But developing in Inform 6 is not actually Read the rest of this entry »

Posted in Interactive Fiction, technology | Tagged: , , | Leave a Comment »

 
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