Food for Worms

In the course of prepping a couple of obsolete computers for recycling, I discovered I have CD and DVD copies of the entire Myst series games. Unfortunately, I’m unable to play the later ones, because Windows has moved on. I’ve got realMyst (an enhanced version of the original), and for some reason Myst III: Exile runs fine under Windows 8. But IV and V are toast. Or coasters, I suppose.

The sad part about this is that in some sense these games are digital art. And they’re gone. Okay, maybe not as great art as Beethoven’s Third or a Van Gogh painting, but Myst had a real visual style. Arguably, the games have a narrative theme too — or several themes, actually. That the world is vast, lonely, and mysterious. That there are places you may want to visit that are not accessible to you. That you may need to explore hidden places and find unlikely connections in order to solve the basic problems of existence. That the Creator has moved on and left you behind to deal with his inconvenient handiwork in whatever way you can manage.

I happen to have a Windows XP laptop, which is on its way to recycling in a day or two. I hauled it out of the trunk of the car and installed Myst IV. Unfortunately, it’s a MusicXPC machine, built for dedicated audio professionals. As such, it has no soundcard. None. Myst needs a soundcard to run.

So I plug in an M-Audio Fast Track Pro that I happen to have lying around. It’s class-compliant. Windows XP likes it fine — system sounds play. But Myst IV still isn’t happy. It complains that the desktop isn’t in 32-bit mode, even though it is in 32-bit mode.

Phooey.

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