For the past few months I’ve been pretty much ignoring interactive fiction, but that may be changing.
My dissatisfaction with IF has several roots. First, it’s very much a marginal field of creative endeavor: The number of people who care about it (or have even heard of it) is tiny, and not likely to grow. If I’m indulging in some sort of grandiose idea that I want my creative work to be appreciated by an audience of any appreciable size, IF is not going to be my first choice, nor even my second or third.
More important, perhaps: Although I’ve written half a dozen IF games, I don’t get much pleasure from playing the games written by others. I enjoyed playing “Zork” back in the ’80s — but there were several other things that floated my boat back in the ’80s that I no longer indulge in (and no, you’re not going to get any details).
I try dutifully. I played some of the Comp games last year, or at least started some of them. Sometimes I volunteer to beta-test other authors’ work because it gives me an excuse to sit down and put a game through its paces even if I’m not really enjoying it. But mostly I get bored pretty quickly. This is not necessarily a criticism of other authors’ work; it’s more a criticism of the medium itself. Interactive fiction is a medium that, by design, frustrates its audience. This is not a good thing.
There’s also a rankling and contagious dissatisfaction in the fact that I just plain don’t like Inform 7. Inform 7 is far and away the most popular authoring system for IF. I’ve written two complete games using it, one short and one long. I’ve even written a couple of extensions, which you can download from the I7 website. In spite of all that, I7 is a poor fit for me. I may write about that another time; at the moment it’s just a data point.
Last week, though, I read a comment (I wish I could remember where) to the effect that what’s fun about being a hobbyist programmer is Read the rest of this entry »